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REFERENCES

Hwang, Gwo-Jen, Hsu, Ting-Chia, Lai, Chiu-Lin, & Hsueh, Ching-Jung. (2017). Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns. Computers and Education, 106, 26–42. https://doi.org/10.1016/j.compedu.2016.11.010

 

Prensky, M. (2003). Digital game-based learning. Computers in Entertainment, 1(1), 21-21. https://doi.org/10.1145/950566.950596

 

Prensky, M. (2001). Digital Game-Based Learning From Digital Game-Based Learning (McGraw-Hill, 2001) Fun, Play and Games: What Makes Games Engaging. http://www.autzones.com/din6000/textes/semaine13/Prensky(2001).pdf

 

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